tag:blogger.com,1999:blog-3870073072491894963.post545900649754295042..comments2024-03-21T20:07:43.943-07:00Comments on King of Dragon Pass: The Crafters DialogDavid Dunhamhttp://www.blogger.com/profile/11303126226993823687noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3870073072491894963.post-9098613380696856212011-11-10T09:16:44.794-08:002011-11-10T09:16:44.794-08:00No, I can't. Besides not remembering, this is ...No, I can't. Besides not remembering, this is a "what happens if" question and I think that's best discovered through play.<br /><br />I do remember that these are simple but irrevocable deals. And as usual, there will be tradeoffs to any decision.David Dunhamhttps://www.blogger.com/profile/11303126226993823687noreply@blogger.comtag:blogger.com,1999:blog-3870073072491894963.post-29736061287466965522011-11-10T08:42:56.603-08:002011-11-10T08:42:56.603-08:00Hi, I have a question which I couldn't find an...Hi, I have a question which I couldn't find an answer anywhere: whenever I find a exotic resource, soon another clan would offer to pay around 10 silver anually to buy ALL of said resources. However, besides a decrease of my clan's mood, and the text says that my crafters are not happy losing the chance to work on the resources, there seems to be no other actual side effects...or there is?<br /><br />It is especially confusing since it seems that I can't cancel such dealings in the game. I don't really remember on the PC version what will happen if I sell the resources to another clan.<br /><br />Anyway, can you clarify what can I actually do with those resources, if I sell them will it hurt me in the long run, and can I cancel it? Thanks!Heresiarchhttps://www.blogger.com/profile/02671565941577423040noreply@blogger.comtag:blogger.com,1999:blog-3870073072491894963.post-66991061144507221612011-11-10T08:42:14.155-08:002011-11-10T08:42:14.155-08:00This comment has been removed by the author.Heresiarchhttps://www.blogger.com/profile/02671565941577423040noreply@blogger.comtag:blogger.com,1999:blog-3870073072491894963.post-37134912149761658712011-09-14T09:26:09.543-07:002011-09-14T09:26:09.543-07:00Pretty sure all the advice got adjusted, can you s...Pretty sure all the advice got adjusted, can you send a screen shot of the advice to the bugz @ address?<br /><br />(There may be comments in the Reorganize dialog that didn't get quite as much scrutiny, that's the only place I can think that might talk about crafters on the _ring_.)<br /><br />There's a number of ways to build up craft output and market profit. Exotic products make better crafts. Trading partners help the latter. Magic allocation helps too.David Dunhamhttps://www.blogger.com/profile/11303126226993823687noreply@blogger.comtag:blogger.com,1999:blog-3870073072491894963.post-91170723581133789262011-09-14T09:19:06.681-07:002011-09-14T09:19:06.681-07:00well i am playing the iphone version and a ring ad...well i am playing the iphone version and a ring advisor told me to have more crafters on the ring to produce more goods. I am always short on goods and I dont know how to get more produced, what can I do?Ductapehttps://www.blogger.com/profile/16508600449340544409noreply@blogger.comtag:blogger.com,1999:blog-3870073072491894963.post-45048857099962747072010-10-07T19:27:30.983-07:002010-10-07T19:27:30.983-07:00I always used any exotic products I had then made ...I always used any exotic products I had then made as many fancy goods as I could. I was never so short on goods that I needed the safety from plain production, so I was always willing to gamble on the fancy goods.ScottKhttps://www.blogger.com/profile/15193158334440960038noreply@blogger.comtag:blogger.com,1999:blog-3870073072491894963.post-44259617621406444222010-10-06T19:24:08.442-07:002010-10-06T19:24:08.442-07:00Well, I think it was all documented pretty well, b...Well, I think it was all documented pretty well, but I don't think there was any way to know if the crafters had a good year or not. And in practice, I think the randomness of fancy goods evened out, so the safety of plain goods didn't offer a very different option.David Dunhamhttps://www.blogger.com/profile/11303126226993823687noreply@blogger.comtag:blogger.com,1999:blog-3870073072491894963.post-23965015412714532262010-10-06T11:56:35.379-07:002010-10-06T11:56:35.379-07:00The choice of what to craft always felt arbitrary ...The choice of what to craft always felt arbitrary to me- like I was making it without knowledge of what was likely to be valuable. Doesn't bother me one bit to put that decision back in 'NPC hands'.. Presumably exotic products just make our trade goods more valuable across the board, which makes sense to me.ScottKhttps://www.blogger.com/profile/15193158334440960038noreply@blogger.com