King of Dragon Pass
Developing King of Dragon Pass for iOS
19 September 2010
The Emissary Dialog
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King of Dragon Pass has 19 dialogs (the original had 18, but I decided to split out building fortifications, rather than crowd the War scree...
3 comments:
13 September 2010
No Tula Screen
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Although it was charming and evocative, the annual Tula screen (which showed the clan lands as an overview) won’t be in King of Dragon Pass ...
7 comments:
12 September 2010
Choices
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“A good game is a series of interesting decisions. The decisions must be frequent and meaningful.” -Sid Meier That quote was the first topi...
31 August 2010
Map
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Like many games, King of Dragon Pass has a map that’s gradually revealed as you explore. Since your ancestors originally lived in Dragon Pas...
1 comment:
26 August 2010
User Choices In
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As I mentioned earlier , King of Dragon Pass has a pretty wide range of interactivity during a scene. There are almost two dozen ways a scri...
1 comment:
19 August 2010
Debugging KoDP
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When we did the original King of Dragon Pass, internal builds had some arcane keystroke that brought up an ugly dialog that let you type a s...
13 August 2010
Lots to Do
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King of Dragon Pass is a pretty big game — over 400 crisis management activities, 75 individual clan leaders, 500 hand-drawn color illustrat...
4 comments:
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