King of Dragon Pass
Developing King of Dragon Pass for iOS
23 October 2010
Instruments Rocks
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This post is a little technical, but hopefully it will give some insight into the process of developing for iOS. Although an iPod touch has...
21 October 2010
A Note on Schedule
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While I still don’t have a very solid idea of release date, I can say that King of Dragon Pass will not be available this year. I original...
2 comments:
07 October 2010
The Caravan Dialog
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Windows/Mac The dialog which lets you send a trading mission was another complex one that I was putting off. First, it took a lot of spac...
05 October 2010
The Crafters Dialog
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Mac/Windows The original King of Dragon Pass let you set the number of crafters. As your clan had a better economic base, it could suppor...
8 comments:
19 September 2010
The Emissary Dialog
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King of Dragon Pass has 19 dialogs (the original had 18, but I decided to split out building fortifications, rather than crowd the War scree...
3 comments:
13 September 2010
No Tula Screen
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Although it was charming and evocative, the annual Tula screen (which showed the clan lands as an overview) won’t be in King of Dragon Pass ...
7 comments:
12 September 2010
Choices
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“A good game is a series of interesting decisions. The decisions must be frequent and meaningful.” -Sid Meier That quote was the first topi...
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