King of Dragon Pass

Developing King of Dragon Pass for iOS

25 November 2010

Fonts

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Much of the time since the last post have been spent on the user interface. And one major aspect of that is fonts. King of Dragon Pass has...
23 October 2010

Instruments Rocks

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This post is a little technical, but hopefully it will give some insight into the process of developing for iOS. Although an iPod touch has...
21 October 2010

A Note on Schedule

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While I still don’t have a very solid idea of release date, I can say that King of Dragon Pass will not be available this year. I original...
2 comments:
07 October 2010

The Caravan Dialog

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Windows/Mac The dialog which lets you send a trading mission was another complex one that I was putting off. First, it took a lot of spac...
05 October 2010

The Crafters Dialog

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Mac/Windows The original King of Dragon Pass let you set the number of crafters. As your clan had a better economic base, it could suppor...
8 comments:
19 September 2010

The Emissary Dialog

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King of Dragon Pass has 19 dialogs (the original had 18, but I decided to split out building fortifications, rather than crowd the War scree...
3 comments:
13 September 2010

No Tula Screen

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Although it was charming and evocative, the annual Tula screen (which showed the clan lands as an overview) won’t be in King of Dragon Pass ...
7 comments:
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