King of Dragon Pass
Developing King of Dragon Pass for iOS
26 December 2010
Sweeps
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King of Dragon Pass is a big game, and while there’s lots of special purpose code, frequently the same basic idea occurs more than once. O...
5 comments:
23 December 2010
Status Update
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Back in August , a lot of the scene interaction wasn’t implemented. As you can see, it now is! While it’s not exhaustively tested, all of ...
4 comments:
11 December 2010
Big Game
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I mentioned that King of Dragon Pass is a big game. The original was something like 450 megabytes. (We fit both Mac and Windows on the same...
21 comments:
05 December 2010
The Tribe Map
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This screen shot from today’s build tells a lot. It’s a Big Game We put a lot of effort into making things feel right. When you’re making...
3 comments:
01 December 2010
Saving
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In the original King of Dragon Pass, you could save at any time. Well, from any management screen — saving in the middle of an interactive s...
4 comments:
25 November 2010
Fonts
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Much of the time since the last post have been spent on the user interface. And one major aspect of that is fonts. King of Dragon Pass has...
23 October 2010
Instruments Rocks
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This post is a little technical, but hopefully it will give some insight into the process of developing for iOS. Although an iPod touch has...
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