King of Dragon Pass
Developing King of Dragon Pass for iOS
30 January 2011
Status Update
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It’s been a little over a month since the last status update , so it’s probably time for a new one. Sadly, in some ways the to-do list is ...
2 comments:
25 January 2011
Back-Patching
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A recent comment asked, “any chance the PC version will get some of the bug fixes too?” A good question, but the answer is “no.” The or...
13 comments:
24 January 2011
Sneak Preview: Game Center Achievements
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iOS 4.1 added Game Center, which supports the concept of achievements. These are game-specific accomplishments or events. Right now I’ve got...
13 comments:
18 January 2011
New UI, part 2: Magic & Sacrifice
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Magic is a critical part of King of Dragon Pass, which may explain why the Magic screen was so complex. There’s a list of Orlanthi deities, ...
4 comments:
05 January 2011
New UI, part 1
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I originally prototyped the game on iOS using art from the original game, usually either shrunken or cropped. As I’ve mentioned, none of the...
4 comments:
26 December 2010
Sweeps
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King of Dragon Pass is a big game, and while there’s lots of special purpose code, frequently the same basic idea occurs more than once. O...
5 comments:
23 December 2010
Status Update
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Back in August , a lot of the scene interaction wasn’t implemented. As you can see, it now is! While it’s not exhaustively tested, all of ...
4 comments:
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