King of Dragon Pass
Developing King of Dragon Pass for iOS
27 February 2011
Status Update
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Hmm, about a month since the last one, so let’s summarize how things are going: the game is probably feature complete in terms of code. Be...
10 comments:
21 February 2011
Cows Rule
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One of my goals for version 2 was to simplify the game where practical. One of the areas players suggested was livestock. In fact, one sugge...
6 comments:
19 February 2011
KoDP Interview
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I’ve been interviewed about the setting, history, and art of King of Dragon Pass. Read it at the Hill Cantons blog .
2 comments:
12 February 2011
New UI, part 3: Events
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The interactive scenes have an improved user interface as well. As usual, it has to deal with the challenge of showing a lot of information,...
5 comments:
06 February 2011
An Architecture Overview
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“All Gaul is divided into three parts.” So is King of Dragon Pass. mTropolis code What you see — the user interface — was all coded wit...
30 January 2011
Status Update
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It’s been a little over a month since the last status update , so it’s probably time for a new one. Sadly, in some ways the to-do list is ...
2 comments:
25 January 2011
Back-Patching
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A recent comment asked, “any chance the PC version will get some of the bug fixes too?” A good question, but the answer is “no.” The or...
13 comments:
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