King of Dragon Pass
Developing King of Dragon Pass for iOS
22 March 2011
Dead Horses
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We occasionally get queries about doing King of Dragon Pass for devices that don’t run iOS. (OK, for Android.) At the risk of beating a dead...
19 March 2011
Treasures
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We’re in the middle of adding new content to the game, and one of the scenes Elise Bowditch created involved a new treasure. I’d been debati...
1 comment:
27 February 2011
Status Update
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Hmm, about a month since the last one, so let’s summarize how things are going: the game is probably feature complete in terms of code. Be...
10 comments:
21 February 2011
Cows Rule
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One of my goals for version 2 was to simplify the game where practical. One of the areas players suggested was livestock. In fact, one sugge...
6 comments:
19 February 2011
KoDP Interview
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I’ve been interviewed about the setting, history, and art of King of Dragon Pass. Read it at the Hill Cantons blog .
2 comments:
12 February 2011
New UI, part 3: Events
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The interactive scenes have an improved user interface as well. As usual, it has to deal with the challenge of showing a lot of information,...
5 comments:
06 February 2011
An Architecture Overview
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“All Gaul is divided into three parts.” So is King of Dragon Pass. mTropolis code What you see — the user interface — was all coded wit...
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