King of Dragon Pass

Developing King of Dragon Pass for iOS

28 November 2011

A Big Game, Visualized

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I’ve said before how King of Dragon Pass is a big game . My graphic designer wanted to get a sense of the game flow, so I put together a col...
5 comments:
20 November 2011

Universal Update

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Although there are still a few known issues, and none of the iPad-sized assets are final yet, all of the screens have been converted to take...
11 comments:
09 November 2011

iPad Update

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Introduction screen (work in progress) The first pass at doing an iPad build is just to get it running on iPad, making each of the 40 or...
14 comments:
07 November 2011

Sales Breakdown

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It’s been a while since the last sales breakdown , and I know at least one person was curious about where sales were coming from. Here’s e...
1 comment:
05 November 2011

Pelaaja Interview

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Before the iOS version was released, Janne Pyykkönen contacted me to request an interview for Pelaaja , the Finnish video gaming magazine. ...
04 November 2011

Finland

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Finland was always a big market for King of Dragon Pass, thanks in part to a glowing review in the January 2000 issue of Pelit , which was t...
1 comment:
31 October 2011

iPad Plans

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A number of people have asked if the iPad build would be Universal — the same app running in native resolution on both iPhone (and iPod touc...
12 comments:
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