King of Dragon Pass

Developing King of Dragon Pass for iOS

27 June 2013

More Player Data: Achievements

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Most of the player data we reported on a few days ago seems to be holding steady. (Median session length is up, now 4.9 minutes, but that’s...
5 comments:
22 June 2013

Player Data

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One of the changes in King of Dragon Pass 2.2 was the ability for us to learn something about how people play the game. The release notes m...
20 June 2013

More to the Story

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We’ve just released an update to the iOS App Store. Version 2.2 adds 19 new interactive scenes. Many of these make use of existing artwork (...
19 comments:
08 June 2013

Architecture Redux

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I’ve mentioned the game’s architecture before , but understanding it helps answer some common questions, so I thought I’d draw a picture. ...
9 comments:
12 May 2013

4 Inch Display

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I really have to wonder when I see a one star review in the App Store that reads: “I have to give 1 star to any game that doesn't optimi...
6 comments:
13 April 2013

The Debug Dialog

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When I was creating the iOS version of King of Dragon Pass, I included some of the same debugging utilities we had in the original game. Unf...
9 comments:
30 March 2013

Art Process

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I was going through the files and ran into some work sketches, which we usually didn’t save. So I can show a bit of our process for creating...
2 comments:
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