King of Dragon Pass
Developing King of Dragon Pass for iOS
14 July 2013
34567 and Counting
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We’ve put King of Dragon Pass on sale before to celebrate arbitrary numeric sales milestones. Since we just passed 34567 copies sold in ...
6 comments:
04 July 2013
Your Reviews
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We rely heavily on our players to help market the game. We can tell people it’s unique and fun, but coming from you, that has a lot more wei...
4 comments:
27 June 2013
More Player Data: Achievements
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Most of the player data we reported on a few days ago seems to be holding steady. (Median session length is up, now 4.9 minutes, but that’s...
5 comments:
22 June 2013
Player Data
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One of the changes in King of Dragon Pass 2.2 was the ability for us to learn something about how people play the game. The release notes m...
20 June 2013
More to the Story
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We’ve just released an update to the iOS App Store. Version 2.2 adds 19 new interactive scenes. Many of these make use of existing artwork (...
19 comments:
08 June 2013
Architecture Redux
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I’ve mentioned the game’s architecture before , but understanding it helps answer some common questions, so I thought I’d draw a picture. ...
9 comments:
12 May 2013
4 Inch Display
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I really have to wonder when I see a one star review in the App Store that reads: “I have to give 1 star to any game that doesn't optimi...
6 comments:
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