Although we have only had metrics in the game since version 2.2 (and only for iOS), a quick look at them bears out the idea that it isn’t easy to win.
For example, of complete games, only 18% are won. Though only 17% of games are played to completion. Presumably a lot of players are restarting rather than play to a grim end. Looking at the overall picture, of games begun, only about 3% end in victory. (I haven’t checked Short vs Long games — presumably Long is played by more experienced players.)
Anecdotally, the game may be hard, but you can learn to master it. Some people complain that 2.0 is easier than the original (which I believe to be true). I think the statistics agree that the game can be mastered, because 11% of long game victories are on the Hard level. You definitely have to know what you’re doing to win playing at Hard.
Interestingly, almost as many people win at Hard as the middle difficulty, as the graph shows.
|Wins, broken down by Difficulty|
There’s not a lot we can do with this data, years after the game was designed. But it’s something to think about as we consider difficulty level for Six Ages, our next game.
And if you have won King of Dragon Pass, congratulations! It wasn’t easy.