We had high hopes when we released King of Dragon Pass on 29 October 1999, but didn’t have any idea that the game would still be reaching new players 25 years later.
Back the, games came on a CD in a box, which was a challenging proposition for an indie developer. We didn’t have the resources to buy shelf space (which was no guarantee a game that mixed genres would sell). And at some point we decided not to pay for warehouse space, and moved the remaining inventory into our attic.The App Store was an opportunity to reach players directly (without needing to go through distributors and retailers), and adapting the game for iPhone was also a chance to add dozens of new scenes to the game. And to make the game accessible to blind players. I was touched when one of them told me that King of Dragon Pass was the first time that he felt like an equal member of the game community, since he could play the game just like any other player.HeroCraft helped us bring the game back to PC as a download, letting it reach even more players. Many of them were introduced to Greg Stafford’s world of Glorantha for the first time. Some were inspired to design their own games.
I’d like to thank the team that helped make the game. Sadly Greg Stafford and Stan LePard didn’t live to see this milestone.
And I’d like to thank all the players who took a chance on a different game and gave it a review or let their friends know. Your support has let me continue to make games.