I originally prototyped the game on iOS using art from the original game, usually either shrunken or cropped. As I’ve mentioned, none of the screen shots I’ve shown before are final. (And since the game hasn’t shipped, some of the screens below may change slightly as well.)
I was lucky enough to get to work with a very talented artist from Finland, Jani Lintunen. We engaged in a fairly lengthy discussion of how to present all the information from the original game on a smaller screen. This consisted mostly of Jani mocking up a look, and me explaining that we’d need to make more tradeoffs to support the game. But we gradually iterated on a new look that I think is true to the spirit of the original game, is better suited to the small screen, and fresh and attractive. I’d like to share part of it now.
mentioned before, the original Tula screen (the bird’s eye view of the clan) is impractical for the iPhone screen. Here’s the replacement. It gives the same recap of the previous year, but now shows your clan reputation (which didn’t fit in the subsequent Sacred Time screen). It shows a different overview of your clan, one that used to be at the top of most screens: the illustration shows whether you’re a War, Balanced, or Peace Clan. You can also see the game’s new fonts, both from Canada Type: Dutch Mediaeval for most text, and Lorenzo for headings and buttons.
If you’re familiar with the original game, you’ll note that there is some missing information: the current season and year, as well as your clan name. There’s no way to advance to the next season. And there are no icons to let you switch to a different management screen. This is where Jani and I iterated the most. Should we keep the original icons? Could Lore and Saga be combined? Could other screens be combined somehow? Was there even room to show the icons?
That’s all for this installment, but stay tuned for the next post, with more of Jani’s great work.