Releasing the game isn’t the end of the story. Besides trying to market it, we have a backlog of about 20 bugs that are worth fixing. (None serious enough to prevent launch, because they’re minor typos or extremely unlikely, but we’re perfectionists at heart.) And we really want to add VoiceOver support to the game, so blind players can run it. There’s also another scene or two I want to add.
No timetable for that (partly because a few other projects need to come off the back burner now that 2.0 has shipped).
Beyond that, the future is unclear. Needless to say, the better the sales are, the better the odds of spinning off other projects.
But what’s immediately next is waiting impatiently for 8 September to roll around to where I live!