It’s older than a year, however. Today might be a good time to run through its history.
The earliest document we have seems to be a proposal for a Dragon Pass computer game, dated 19 March 1996. The oldest correspondence (to Greg Stafford) is dated 10 April 1996. I don’t recollect exactly when we started serious preproduction, but it was towards the end of 1996. Full time work probably began at the start of 1997.
On 21 March 2000, the game won the award for Best Art in the second Independent Games Festival.
The last update to the Mac/Windows game (version 1.7) was on 8 October 2002.
In 2006, we signed a deal for online distribution of the game. We then attempted to deliver a game that the publisher could distribute. Sadly, we were not able to rebuild the game without introducing some significant bugs.
|Early design work|
On 1 September 2011, King of Dragon Pass 2.0 was approved for the App Store. We started sending out PR, and released it on 7 September.
|Exploration on iPad|
Meanwhile, GOG.com was able to patch the original title so that it could be downloaded (for Windows only). They released this build on 28 August 2012.
So that’s a brief timeline of the game. Happy Birthday, King of Dragon Pass, however old you are!