The dialog still nagged at the back of my brain, and I finally decided to eliminate it. The game can assign an optimal number of crafters. And while it was a squeeze, the exotic products will fit in the Trade screen.
I’m a little sad that some of the advice for the dialog won’t be seen, but it’s not that wonderful. (And while Trade advice is fairly rich, maybe some of it can be stuck there.)
One thing I still need to change: we added some omens which were intended to get players to look at the Crafters dialog on occasion. I’ll have to delete these too.
Anyway, enjoy the dialog here, because you won’t see it in the game.