Pelit and Pelaaja for letting the Finns know that the game was out. And of course the players who have kept it in the charts (currently it is #1 in both Strategy and Role Playing categories, both in units and revenue).
A bit more surprising to me is that the game is so popular in France (about 2.3% of revenue). Or that Singapore is the biggest market in Asia.
The orange graph shows what happens when we release an update.
Although there are some drawbacks to selling in the App Store (Apple doesn’t allow time-limited trials, which would probably be the best form of marketing), in general it’s proven a good way for a small developer to reach customers. In the first six weeks, we sold more copies for iOS than boxed copies of the Windows/Mac version. That’s lifetime sales. We’ll probably hit double by the end of next month. Some of the sales are to people who enjoyed the original game, but obviously many are playing for the first time.