24 March 2012

News: Sale(s), Move


We here at A Sharp have a couple pieces of news to share.

King of Dragon Pass for iOS has sold 15000 copies! We don’t have an exact count for the original (the second printing sold slower and our record-keeping got worse as time went on), but this is several times as many copies as we sold for the CD-ROM version. Thank you all so much for trying the game, and letting your friends know so they’d give it a try. Obviously this is not as many copies as Angry Birds has sold, but it’s not the same sort of game. And we’re really pleased that so many people have enjoyed it.

To celebrate, we’re putting the game on sale for 20% off until 1 April!

The other news is a bit different. With David’s new job as Development Manager at Shenandoah Studio, we will soon be relocating to Philadelphia. Hopefully this won’t result in any interruption of our web server (which is currently in the house where we created King of Dragon Pass). It will mean we’ll be a bit slower to respond before, during, and after the move.

And this isn’t news at all: we don’t have anything to report on the Universal version of King of Dragon Pass. At least on the new iPad, the text looks wonderful even when you magnify the iPhone screen to 2x (this wasn’t the case with the previous iPads). We still intend to release a Universal build when the art’s ready.

17 comments:

  1. Welcome (almost) to Philly! If you like board gaming, drop me a line.

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  2. Will owners of the current game get a free upgrade to the universal version? This is the one thing that is holding me back.

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  3. Yes, the single build will eventually become Universal.

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  4. Congratulations!


    Whats the big deal with the universal build? Is there any way "the crowd" could help?

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  5. Congratulations, the game try deserves all the praise it receives.

    On an unrelated note, I recall you stating somewhere that you made death spirals less likely in the iOS version. Can you elaborate? Does hard difficulty still carry serious risk of a death spiral? I know you want the game to be more about a story, but did you change the game to try and make that story usually a successful one?

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  6. I adjusted a number of levers, but some of the changes are not in Hard. This doesn't mean the stories have to be successful.

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  7. Congrats, David. The only thing I want in the world is a right and proper sequel to KoDP, but I'll settle for having you work at a games company that seems to be doing a lot of the things you are already doing in your work.

    I continue to tinker with a game of my own in the background which is heavily inspired by KoDP. If it gets anywhere in the next 5 years or so, I'll let you know. ;-)

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  8. Hello, I just stumbled on this site as I am looking for tips on this game, which is freaking hard!

    Its a really really really great game! And I would like to congratulate everyone on the team for producing such a masterpiece. If all the game apps on iTunes were hamburger, KODP is fillet mignon!

    Great job guys!

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  9. I just wanted to say thanks for making this game. For hand drawn and text base, your game has more content than any other strategy games i've played. I'm looking forward to expansions.

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  10. How is the Android version going?

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  11. We have not found anyone interested in creating the Android version for us.

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  12. You're planning on creating a Universal version? That's exactly what I came here to find out.

    Okay. I am buying the CRAP out of this game, like, immediately!

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  13. The Universal version is taking longer than we’d hoped, but is still in the works.

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  14. Have you ever considered creating another KoDP-type game using KickStarter funding? I would not be surprised at all if you got wide support.

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  15. Yes. But I don’t think it would succeed at raising sufficient funds.

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  16. Did you see the Kickstarter project "Banner Saga"? It mentions KoDP by name as an influence, and they got $723K (7 times more than they projected).
    KoDP is the style of game that has done well on Kickstarter: One-of-a-kind games with high critical reviews, and narrow-but-deep followings.

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  17. Yes. I think it is unlikely though that a Kickstarter campaign would raise more money in what are essentially preorders than KoDP has made in sales. (Which it would have to do, there are all kinds of costs associated with a Kickstarter campaign.)

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