Back in August, a lot of the scene interaction wasn’t implemented.
In other words, all the sliders, text input, people picking, etc. is part of the user interface. And winning and losing are hooked up.
The major remaining areas in porting are some special cases in dialogs. For example, you can’t pick a specific divination from the Sacrifice dialog.
There are still references to livestock such as sheep and pigs, that will no longer be something players have to worry about. (No more running out of sheep and being unable to trade for them!)
There’s also some new features still to do: Game Center achievements, some sort of Twitter and Facebook hookup, and an in-game manual.
And I have one new scene completed, and plan on a few more.
Then of course, testing.
I don’t have a release date, but the game is getting closer.