Last month I mentioned that we were still converting screens to use final iPad-sized artwork. That process is complete, and the game has gone out to a number of beta testers, to make sure everything is good on a variety of devices and versions of iOS. (We’re making a universal release, so the same game still needs to run properly on iPhone and iPod touch.) We’re testing here too, and have been squashing a number of bugs.
It hasn’t been in testing long enough to have confidence in the code quality, but things look pretty good so far.
The iPad layout was actually constrained by not having artwork at any higher resolution than you see here. But the results are that text never covers artwork, and you almost never have to scroll. The text is super crisp (on a new iPad) and the iPad screen is bright and gorgeous, so the art looks great. It’s all a really good experience. And as you can see, we don’t need to hide the extra information (the list of clans was behind a button even on the Mac/Windows version), and the manual is available from within a scene.
So if you don’t have an iOS device and want to play King of Dragon Pass, get an iPad.