It’s older than a year, however. Today might be a good time to run through its history.
The earliest document we have seems to be a proposal for a Dragon Pass computer game, dated 19 March 1996. The oldest correspondence (to Greg Stafford) is dated 10 April 1996. I don’t recollect exactly when we started serious preproduction, but it was towards the end of 1996. Full time work probably began at the start of 1997.
Box artwork |
On 21 March 2000, the game won the award for Best Art in the second Independent Games Festival.
The last update to the Mac/Windows game (version 1.7) was on 8 October 2002.
In 2006, we signed a deal for online distribution of the game. We then attempted to deliver a game that the publisher could distribute. Sadly, we were not able to rebuild the game without introducing some significant bugs.
Early design work |
On 1 September 2011, King of Dragon Pass 2.0 was approved for the App Store. We started sending out PR, and released it on 7 September.
Exploration on iPad |
Meanwhile, GOG.com was able to patch the original title so that it could be downloaded (for Windows only). They released this build on 28 August 2012.
So that’s a brief timeline of the game. Happy Birthday, King of Dragon Pass, however old you are!
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