28 November 2011

A Big Game, Visualized

I’ve said before how King of Dragon Pass is a big game. My graphic designer wanted to get a sense of the game flow, so I put together a collection of iPad screen shots. This gives another sense of how big the game is — there are 49 screens here. (This doesn’t include the long game victory, because it doesn’t need additional layout or updated assets.)
This is basically the same number of screens that the iPhone-sized layout uses (there’s an additional annual recap screen, a menu screen, and interactive scenes have different sub-screens).

This is the complexity involved in a port to any platform. Even to iPad, each of these screens needs to have layout. Most of the code is the same between iPad and iPhone, but not entirely.


  1. Oops, forgot the Heroquest screen. Should be 50 screens.

  2. Very nice!

    I always thought apple tried to make porting as easy as possible. (so technicly even putting a version out on the MacAppstore should not be to big of a deal)

  3. No, not Apple! They have never made porting in any direction easy.

    A Mac version would be no easier than any other. All UI code would need to be redone. (To say nothing of the fact that a touch interface is different than a desktop interface.)

  4. Is there a way to get some (or all) of the art as a large picture file? I'd also vote Yes on an "Art of KoDP" book.

  5. I'm not entirely sure if we have enough of the art rights to do that. Or of the economics of color printing.

    There is artwork available at http://www.cafepress.com/asharp (and they have a sale on right now) or originals at http://www.etsy.com/shop/daviddunham.